PLAYABLE WORLDS / 01PC GAME / TOWER DEFENSE / GODOT2026

TABLETOP TOWER DEFENSE / 01

THE STICKERZ

BUILD
FIGHT
DEFEND
The Sludge Colossus from The Stickerz

Build tiny. Defend loud.

DEVELOPMENT SYSTEM / 04

SCRIPTED COMBAT.
PHYSICAL 2D.

The Stickerz uses Godot 4.7, GDScript, authored scenes and centralized balance resources. Godot’s Compatibility renderer handles the layered 2D boards, while headless test scripts cover combat and campaign rules.

WHAT MADE THE BUILD DIFFERENT

Bases, drop shadows, recoil and small physics-driven reactions make the flat sticker art move like tabletop pieces.

THE GAME / 01

The Stickerz is a digital tower-defense game styled as a handmade tabletop set. Move the mechanic around the board, collect Scrap, build five defensive miniatures and protect the last house through a three-stage campaign.

KEY FEATURES

01Three handcrafted battle boards

02Five buildable tower types with distinct roles

03Seven zombie types and stage bosses

04Mouse, keyboard and controller play

THE FLOWBUILD → ADAPT → FIGHT → DEFEND
  1. 01BUILD

    Spend collected Scrap on five kinds of miniature towers and shape a defense around the road.

  2. 02ADAPT

    Add the right tower type as each wave introduces faster, armored, support and boss enemies.

  3. 03FIGHT

    Move the mechanic into the action and support the tower line when the pressure spikes.

  4. 04DEFEND

    Clear five waves on each of three boards, including a final-wave boss, without losing the Core.

PC GAME / GODOT / 2026

THE TABLE IS
UNDER ATTACK.

Collect Scrap, build a miniature defense, then fight beside your towers. Hold the road through escalating waves and defend the last house.

THE LAST HOUSE / 01

BUILD THE LINE.
BREAK THE WAVE.

Choose where to spend every piece of Scrap and keep the mechanic moving. Build the right tower at the right placement spot—or join the fight yourself.

Animated title screen for The Stickerz showing comic zombie standees surrounding a fortified junkyard houseTitle screen for The Stickerz
TITLE LOOP / 01

The animated title loop introduces the mechanic, the junkyard Core and the sticker-zombie cast.

BUILD → FIGHT → DEFEND
MEET THE MINIATURES

ONE MECHANIC.
TOO MANY ZOMBIES.

The Stickerz mechanicA zombie from The StickerzThe brute zombie from The StickerzI CAN FIX THIS.
PROBABLY.
IS THE HOUSE
GLUTEN-FREE?
I BROUGHT
SUBTLETY.
THE CAMPAIGN / THREE BOARDS

BUILD. ADAPT.
FIGHT. DEFEND.

Turn collected Scrap into new towers and wider coverage. Adjust the defense as new enemy types arrive, then move the mechanic into the fight when the line starts to fail.

BOARD 01 / SCRAP YARD

START WITH SCRAP.
COVER THE ROAD.

Place the first towers where the road bends and make every piece of Scrap count. Add coverage before the next wave reaches the Core.

SCRAP YARD gameplay board in The Stickerz
BOARD 01 / GAMEPLAY

Early tower placement at the bends maximizes coverage while preserving Scrap for later purchases.

SCRAP YARD
BOARD 02 / NEON NIGHT

MIX THE DEFENSE.
HOLD THE NIGHT.

Mix Tesla, flame and machine-gun towers as the pressure rises. Move the mechanic into the fight and reinforce the weakest part of the route.

NEON NIGHT gameplay board in The Stickerz
BOARD 02 / GAMEPLAY

Different tower ranges and damage types help cover faster enemies and dense groups.

NEON NIGHT
BOARD 03 / ACID WORKS

ADAPT THE BUILD.
BREAK THE BOSS.

Rebuild the plan around heavier enemies and the final boss. Spend the last Scrap wisely, fight beside the towers and defend the house.

ACID WORKS gameplay board in The Stickerz
BOARD 03 / GAMEPLAY

A balanced tower mix and well-timed final purchases make the boss wave manageable.

ACID WORKS
FIVE WAVES LATER

THE HOUSE
STILL STANDS.

Win five escalating waves to unlock the next board. Every stage asks for a stronger opening, a better tower mix and a tougher final defense.

The Stickerz victory screen with fireworks, confetti and the mechanic celebrating
RUN COMPLETE / VICTORY

Clear five waves, keep the Core alive and advance to the next board.

HOUSE STATUS / STANDING
GODOT 4PC GAME3 STAGES5 TOWERS7 ZOMBIESBOSSESCONTROLLERSTICKER CHAOS
PROJECT ACCESSGODOT / SOURCE PROJECT

OPEN THE JUNKYARD

Browse the Godot source, scenes, balance data and gameplay systems on GitHub.

VIEW THE STICKERZ ON GITHUB ↗
BACK TO / PLAYABLE WORLDSPLAYABLE WORLDS←