TECHNOLOGY INDEX / REFERENCERENDERING / GPUGRAPHICS API
REFERENCE / OPENGL
OpenGL
OpenGL is a cross-platform graphics API for submitting rendering commands and data to a GPU through a standardized interface.
COMMANDS FOR
THE GRAPHICS PIPELINE.
It provides programmable stages for transforming geometry, shading pixels, sampling textures and writing the final image to framebuffers.
THE CORE
IDEAS.
- 01
CONTEXT
Store rendering state and access the OpenGL command interface for a drawing surface.
- 02
SHADERS
Run programmable stages that transform vertices and determine fragment output.
- 03
BUFFERS & TEXTURES
Move geometry, parameters and image data between application memory and the GPU.
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