TECHNOLOGY INDEX / REFERENCEGODOT / DATAENGINE DATA MODEL
REFERENCE / GODOT RESOURCES
Godot Resources
Godot Resources are reference-counted data containers that the engine can load, save, inspect and share across scenes and nodes.
DATA THE EDITOR
UNDERSTANDS.
Custom resources turn structured game data into typed, reusable assets that can be edited in the Inspector and serialized by the engine.
THE CORE
IDEAS.
- 01
SERIALIZED DATA
Save resources as editable text or compact binary files through Godot’s built-in system.
- 02
INSPECTOR EDITING
Expose typed properties to designers without building a separate data editor.
- 03
SHARED REFERENCES
Reuse one loaded resource across multiple nodes and scenes without duplicating its data.
KEEP EXPLORING / 03OFFICIAL