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REFERENCE / GODOT RESOURCES

Godot Resources

Godot Resources are reference-counted data containers that the engine can load, save, inspect and share across scenes and nodes.

WHAT IT DOES / 01

DATA THE EDITOR
UNDERSTANDS.

Custom resources turn structured game data into typed, reusable assets that can be edited in the Inspector and serialized by the engine.

KEY CONCEPTS / 02

THE CORE
IDEAS.

  1. 01

    SERIALIZED DATA

    Save resources as editable text or compact binary files through Godot’s built-in system.

  2. 02

    INSPECTOR EDITING

    Expose typed properties to designers without building a separate data editor.

  3. 03

    SHARED REFERENCES

    Reuse one loaded resource across multiple nodes and scenes without duplicating its data.

KEEP EXPLORING / 03

OFFICIAL
RESOURCES.

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