TECHNOLOGY INDEX / REFERENCEGODOT / SCRIPTINGGAMEPLAY LANGUAGE
REFERENCE / GDSCRIPT
GDScript
GDScript is Godot’s high-level scripting language, designed around the engine’s scene, node, signal and resource systems.
CODE INSIDE
THE SCENE TREE.
Its compact syntax and direct engine integration make it practical for gameplay logic, interface behavior, tools and rapid iteration.
THE CORE
IDEAS.
- 01
ENGINE TYPES
Use nodes, vectors, resources and other Godot types directly in scripts.
- 02
SIGNALS
Declare and connect events as part of the language and editor workflow.
- 03
OPTIONAL STATIC TYPING
Add type annotations for clearer contracts and stronger editor checks.
KEEP EXPLORING / 03OFFICIAL