TECHNOLOGY INDEX / REFERENCEGODOT / SCRIPTINGGAMEPLAY LANGUAGE
REFERENCE / GDSCRIPT

GDScript

GDScript is Godot’s high-level scripting language, designed around the engine’s scene, node, signal and resource systems.

WHAT IT DOES / 01

CODE INSIDE
THE SCENE TREE.

Its compact syntax and direct engine integration make it practical for gameplay logic, interface behavior, tools and rapid iteration.

KEY CONCEPTS / 02

THE CORE
IDEAS.

  1. 01

    ENGINE TYPES

    Use nodes, vectors, resources and other Godot types directly in scripts.

  2. 02

    SIGNALS

    Declare and connect events as part of the language and editor workflow.

  3. 03

    OPTIONAL STATIC TYPING

    Add type annotations for clearer contracts and stronger editor checks.

KEEP EXPLORING / 03

OFFICIAL
RESOURCES.

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