PLAYABLE WORLDS / 08SPACE BULLET-HELL ROGUELITE2026 / IN DEVELOPMENT

FIRST CONTACT / WINDOWS PC

Eventide

Small ship.
Hostile universe.

A side-scrolling space roguelite about reading the fire, choosing your upgrades and finding a way through.

Eventide promotional concept: a small violet-lit ship faces the vast mechanical Black Choir beneath a shattered orbital ring
EVENTIDE / PROMOTIONAL CONCEPT ART
03
PLAYABLE SECTORS
07
SELECTABLE SHIPS
01 / 03
CHOOSE AN UPGRADE
PC
KEYBOARD + CONTROLLER
DEVELOPMENT SYSTEM / 08

2D COMBAT.
LIVING DEPTH.

Built in Godot 4.7 with GDScript, Eventide keeps movement, projectiles and collisions in 2D. Layered environments, animated sprites and custom shaders give the flight its depth without changing the combat rules.

WHAT MADE THE BUILD DIFFERENT

Boss arms are articulated rigs, and shots leave their moving weapon tips. A developer Lab previews ships, enemies, effects and lighting while preserving the suspended run. AI-assisted artwork is assembled and animated in-engine; Blender and Python support the retained 3D ship models and asset tools.

01 / IN FLIGHT

Read the pattern.
Find the opening.

Hold your primary fire, thread the gaps and time a Seeker salvo. Collect bio-energy to level up; every level pauses the fight for a choice of three upgrade cards.

CURRENT DEVELOPMENT BUILD

DODGE.
ADAPT.
STRIKE.

30 SECONDS / IN-ENGINE GAMEPLAY

Three sectors, escalating encounters and two boss fights from the current playtest. Music and effects are included; playback starts only when you press play.

720p / SOUND ON PLAY

Curated in-engine captures with invulnerability enabled for filming. Not a complete playthrough or a performance benchmark. Contains flashing combat effects.

02 / THREE DESTINATIONS

Beyond the hangar.
Into the unknown.

Choose a destination before deployment. Each sector has its own atmosphere, layered landmarks and encounters along an authored route.

Eventide combat beneath the blue planetary rings of The Veil
SECTOR 01 / IN-ENGINE

The Veil

Cold light, broken orbital structures and a distant fleet. The route escalates from small raiders to heavy ships before the Black Choir arrives.

Eventide Eclipsed Forge combat beside a molten planet and enormous industrial rings
SECTOR 02 / IN-ENGINE

Eclipsed Forge

A molten planet, orbital foundries and furnace stations. Ash and embers travel between independent layers of machinery and rock.

Eventide Hollow Tide gameplay with pale alien architecture, teal-lit ships and projectile volleys
SECTOR 03 / IN-ENGINE

Hollow Tide

An alien ossuary in ice-blue light. Eight enemy types guard the approach to the Pale Regent, while a vast leviathan crosses the distant world.

03 / YOUR SHIP. YOUR RUN.

Launch with a hull.
Build an arsenal.

SEVEN ANIMATED PLAYER SHIPS

CHOOSE.
DEPLOY.
EVOLVE.

Eventide departure hangar showing the Umbra Pike and the seven selectable player ships
DEPARTURE HANGAR / UMBRA PIKE

Select one of seven hulls, from Umbra Pike to Rift Diver. Each has its own silhouette, running lights and engine animation. A cinematic close-up pulls back into flight.

IN-ENGINE SCREENSHOT
01 / FIRE

Pulse. Beam. Chain.

Start with Twin Pulse cannons and paired Seeker missiles. Earn blueprints for lasers, angled plasma, piercing rail volleys or chain lightning. Switch between weapons unlocked in the current run.

02 / UPGRADE

Three cards. One choice.

Bio-energy fills your level meter. Choose damage, fire rate, hull, movement or other upgrades while combat pauses. Weapon cards can expand the loadout or improve missile recharge.

03 / RESTART

A fresh flight.

Upgrades belong to the run. Return to the hangar after victory or defeat and build again. Persistent between-run progression is not part of the current build.

04 / CLOSE CONTACT

Watch the arms.
Wait for the core.

The Black Choir and Pale Regent move their weapons independently. Read the telegraphed attack, cross the safe lane and use the exposed-core window to push back.

THE BLACK CHOIR

HOLD.
THREAD.
RETURN FIRE.

Eventide Black Choir boss encounter with six articulated mechanical arms and a visible attack warning
ARTICULATED BOSSES / PHASED COMBAT

Shots originate at the moving weapon tips. Fans, rings and lane volleys turn the boss rig itself into something you need to read, not just a target to shoot.

IN-ENGINE SCREENSHOT
05 / FLIGHT CONTROLS

On keys.
On a controller.

Ship selection, upgrade choices, pause, defeat and restart all support a controller. Keyboard and mouse remain available throughout.

Keyboard + mouse

MOVE
WASD / arrow keys
PRIMARY FIRE
Hold left mouse / J / Ctrl
SEEKER SALVO
Right mouse / Space
SWITCH WEAPON
Q / E
PAUSE
Esc / P

Controller

MOVE
Left stick / D-pad
PRIMARY FIRE
Hold RT / R2
SEEKER SALVO
LT / L2
SWITCH WEAPON
LB / RB
PAUSE
Start / Options

Controller disconnect pauses flight. Reconnect and resume explicitly. Controller flows have been tested with simulated inputs; physical hardware testing remains pending.

PROJECT STATUSWINDOWS x64 / IN DEVELOPMENT

FIRST CONTACT.
STILL EVOLVING.

Eventide has a playable Windows development build with three sectors, seven ships, upgrade drafts and boss encounters. The game is still in development; no public download is offered on this page yet.

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