TECHNOLOGY INDEX / REFERENCEUNITY / REAL-TIME RENDERINGUNIVERSAL RENDER PIPELINE
REFERENCE / URP
URP
The Universal Render Pipeline is Unity’s prebuilt Scriptable Render Pipeline for producing optimized real-time graphics across a broad range of hardware.
ONE PIPELINE.
SCALABLE GRAPHICS.
It gives a project a configurable rendering path for lighting, shadows, materials, post-processing and custom render features with performance in mind.
THE CORE
IDEAS.
- 01
PIPELINE ASSET
Define shared rendering features and quality limits in an editable project asset.
- 02
FORWARD RENDERING
Draw lit objects through a predictable real-time path suited to a wide range of devices.
- 03
SCALABLE QUALITY
Adjust render scale, lights, shadows and effects for different performance budgets.
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