TECHNOLOGY INDEX / REFERENCEUNITY / REAL-TIME RENDERINGUNIVERSAL RENDER PIPELINE
REFERENCE / URP

URP

The Universal Render Pipeline is Unity’s prebuilt Scriptable Render Pipeline for producing optimized real-time graphics across a broad range of hardware.

WHAT IT DOES / 01

ONE PIPELINE.
SCALABLE GRAPHICS.

It gives a project a configurable rendering path for lighting, shadows, materials, post-processing and custom render features with performance in mind.

KEY CONCEPTS / 02

THE CORE
IDEAS.

  1. 01

    PIPELINE ASSET

    Define shared rendering features and quality limits in an editable project asset.

  2. 02

    FORWARD RENDERING

    Draw lit objects through a predictable real-time path suited to a wide range of devices.

  3. 03

    SCALABLE QUALITY

    Adjust render scale, lights, shadows and effects for different performance budgets.

KEEP EXPLORING / 03

OFFICIAL
RESOURCES.

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