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REFERENCE / DIRECT3D

Direct3D

Direct3D is the real-time graphics API inside Microsoft DirectX, providing Windows applications with GPU access for rendering and compute workloads.

WHAT IT DOES / 01

COMMANDS FOR
THE WINDOWS GPU.

It defines how software creates graphics resources, records rendering work, runs shaders and presents completed frames on compatible Windows hardware.

KEY CONCEPTS / 02

THE CORE
IDEAS.

  1. 01

    GRAPHICS PIPELINE

    Transform geometry, shade pixels and assemble the final image through GPU stages.

  2. 02

    COMMAND SUBMISSION

    Record rendering and resource work before submitting it to one or more GPU queues.

  3. 03

    PERFORMANCE TELEMETRY

    Use timestamps, counters and diagnostic layers to understand CPU and GPU frame cost.

KEEP EXPLORING / 03

OFFICIAL
RESOURCES.

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