PLAYABLE WORLDS / 07TANK ROGUELITE / DESKTOP BROWSER / IN DEVELOPMENT2026

ARMORED SURVIVAL / PLAYABLE PROTOTYPE

Tank
Siege

Push forward. Build your tank. Break the core.

PLAY THE PROTOTYPE ↗
Tank Siege concept art of armored tanks advancing along an industrial bridge above lava
WARLOOP PROJECT / AI CONCEPT ART — NOT GAMEPLAY
08 SECTORS01 RUN-SPECIFIC BUILD03 BOSS PHASES
DEVELOPMENT SYSTEM / 07

FIXED STEP.
LIVE COMBAT.

Tank Siege runs directly in a desktop browser. TypeScript drives a fixed 60 Hz simulation, Three.js renders the battlefield, and a React interface handles the HUD, upgrades and restart flow. Web Audio generates the sound, with keyboard, mouse and Gamepad API input sharing the same game rules.

WHAT MADE THE BUILD DIFFERENT

The simulation is separate from rendering: camera shake and particles cannot change combat outcomes. Seeded upgrade choices, pooled projectiles and tested collision rules keep the run reproducible while the camera moves freely along the route.

THE GAME / 07

Tank Siege is a top-down 3D tank survival roguelite in development. Drive through eight connected industrial combat sectors, collect Energy Cores and choose the upgrades that shape each run. Advance when you are ready, retreat when you need space, and take your build into a three-phase Siege Core boss fight.

IN THE PROTOTYPE

01Eight connected sectors with player-controlled progression

02Automatic targeting with manual cannon fire

03Run-specific weapons, shields and support-drone upgrades

04Keyboard, mouse and Xbox-style controller support

THE COMBAT LOOPDRIVE → FIGHT → UPGRADE → ADVANCE
  1. 01DRIVE

    Move north to enter a sector. Steer around threats or reverse to regain room.

  2. 02FIGHT

    Fire the cannon yourself. Use boost to reposition and the Shield Field to absorb incoming damage.

  3. 03UPGRADE

    Collect Energy Cores. At each level-up, combat pauses while you choose one of three valid upgrades.

  4. 04ADVANCE

    Clear the required enemies to unlock the gate. The next wave starts when you cross into its sector—not when a timer expires.

FIELD NOTES / IN-GAME CAPTURES

FIND YOUR
WAY THROUGH.

Movement sets the pace. Every cleared sector gives you room to collect, regroup and decide when to push north again.

FIELD RECORD / 01
Tank Siege player tank facing scouts in the first industrial sector

TAKE POSITION.

The turret tracks the nearest hostile. Pick your position, hold the trigger and keep an escape route open.

FIELD RECORD / 02
Tank Siege player at the edge of the combat route beside a lava channel and fortifications

MAKE SPACE.

The battlefield follows your movement in both directions. Fall back through cleared ground when the fight gets crowded.

FIELD RECORD / 05
Tank Siege sector five encounter with scout tanks and heavy armored enemies

BUILD FOR THIS.

Scouts close in while heavier tanks hold their range. Your upgrade choices change how you handle the pressure.

Actual gameplay from the press build. Developer shortcuts were used to stage the captures; images are unretouched.

RUN UPGRADES / FIVE COMBAT SYSTEMS

BUILD
YOUR ANSWER.

Upgrades belong to the current run. Lean into a weapon, reinforce the hull or add support; the next offer asks you to choose again.

THE ARMORED FRAME

STEEL.
FIRE.
CHOICE.

Tank Siege concept art showing the armored player tank with cold lights against volcanic industry
VEHICLE CONCEPT

An industrial machine built around a readable silhouette and small, cold running lights.

AI CONCEPT ART / NOT GAMEPLAY
01KINETIC
Increase damage, fire rate and piercing. Max out Armor Needle to evolve the cannon into Rail Destroyer.
02ARC
Unlock chain lightning, extend its reach between targets and work toward Storm Grid pulses.
03MISSILES
Add automatic homing fire with splash damage, then expand the number of missiles in each volley.
04SHIELD
Invest in capacity, recharge or reflected damage. Activate the field when the incoming fire demands it.
05DRONES
Deploy up to two support drones, improve their fire rate and add periodic repair pulses.
FINAL SECTOR / SIEGE CORE

READ.
REPOSITION.
RETURN FIRE.

Tank Siege final sector showing the Siege Core boss, its frontal energy shield and supporting tanks
THREE-PHASE BOSS

A frontal shield, artillery warnings and shifting attack patterns make the final sector a test of positioning as much as firepower. Watch for the weak-point window.

ACTUAL GAMEPLAY
HOW TO PLAY / DESKTOP

TAKE
CONTROL.

Start a run to enable game audio. The turret automatically tracks the nearest active enemy; you control movement, cannon fire, boost and shield.

ACTIONKEYBOARD / MOUSECONTROLLER
DriveW A S DLeft stick
FireLeft mouseRight trigger
ShieldShift / right mouseLeft trigger / LB
BoostSpaceA
PauseEscapeMenu / Start

Choose upgrades with the arrow keys or WASD, then Enter or Space. On a controller, use the D-pad or left stick and confirm with A.

PLAYABLE PROTOTYPEDESKTOP BROWSER / WEBGL 2

BREAK THE CORE

Play in a desktop browser with WebGL 2, using keyboard and mouse or an Xbox-style controller. The current live build is titled CORE SIEGE V2. This is a playable development prototype, not a finished release.

Single-player, with no account required. Mobile touch controls, saved runs and permanent progression between runs are not part of this build.

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