ARMORED SURVIVAL / PLAYABLE PROTOTYPE
Tank
Siege
Push forward. Build your tank. Break the core.
PLAY THE PROTOTYPE ↗
FIXED STEP.
LIVE COMBAT.
Tank Siege runs directly in a desktop browser. TypeScript drives a fixed 60 Hz simulation, Three.js renders the battlefield, and a React interface handles the HUD, upgrades and restart flow. Web Audio generates the sound, with keyboard, mouse and Gamepad API input sharing the same game rules.
THE GAME / 07
Tank Siege is a top-down 3D tank survival roguelite in development. Drive through eight connected industrial combat sectors, collect Energy Cores and choose the upgrades that shape each run. Advance when you are ready, retreat when you need space, and take your build into a three-phase Siege Core boss fight.
01Eight connected sectors with player-controlled progression
02Automatic targeting with manual cannon fire
03Run-specific weapons, shields and support-drone upgrades
04Keyboard, mouse and Xbox-style controller support
- 01DRIVE
Move north to enter a sector. Steer around threats or reverse to regain room.
- 02FIGHT
Fire the cannon yourself. Use boost to reposition and the Shield Field to absorb incoming damage.
- 03UPGRADE
Collect Energy Cores. At each level-up, combat pauses while you choose one of three valid upgrades.
- 04ADVANCE
Clear the required enemies to unlock the gate. The next wave starts when you cross into its sector—not when a timer expires.
FIND YOUR
WAY THROUGH.
Movement sets the pace. Every cleared sector gives you room to collect, regroup and decide when to push north again.

TAKE POSITION.
The turret tracks the nearest hostile. Pick your position, hold the trigger and keep an escape route open.

MAKE SPACE.
The battlefield follows your movement in both directions. Fall back through cleared ground when the fight gets crowded.

BUILD FOR THIS.
Scouts close in while heavier tanks hold their range. Your upgrade choices change how you handle the pressure.
Actual gameplay from the press build. Developer shortcuts were used to stage the captures; images are unretouched.
BUILD
YOUR ANSWER.
Upgrades belong to the current run. Lean into a weapon, reinforce the hull or add support; the next offer asks you to choose again.
STEEL.
FIRE.
CHOICE.

An industrial machine built around a readable silhouette and small, cold running lights.
AI CONCEPT ART / NOT GAMEPLAY- 01KINETIC
- Increase damage, fire rate and piercing. Max out Armor Needle to evolve the cannon into Rail Destroyer.
- 02ARC
- Unlock chain lightning, extend its reach between targets and work toward Storm Grid pulses.
- 03MISSILES
- Add automatic homing fire with splash damage, then expand the number of missiles in each volley.
- 04SHIELD
- Invest in capacity, recharge or reflected damage. Activate the field when the incoming fire demands it.
- 05DRONES
- Deploy up to two support drones, improve their fire rate and add periodic repair pulses.
READ.
REPOSITION.
RETURN FIRE.

A frontal shield, artillery warnings and shifting attack patterns make the final sector a test of positioning as much as firepower. Watch for the weak-point window.
ACTUAL GAMEPLAYTAKE
CONTROL.
Start a run to enable game audio. The turret automatically tracks the nearest active enemy; you control movement, cannon fire, boost and shield.
Choose upgrades with the arrow keys or WASD, then Enter or Space. On a controller, use the D-pad or left stick and confirm with A.
BREAK THE CORE
Play in a desktop browser with WebGL 2, using keyboard and mouse or an Xbox-style controller. The current live build is titled CORE SIEGE V2. This is a playable development prototype, not a finished release.
Single-player, with no account required. Mobile touch controls, saved runs and permanent progression between runs are not part of this build.
PLAY TANK SIEGE ↗